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Books : Object-Oriented ActionScript 3.0In association with Amazon.comList Price: $49.99 Amazon.com's Price: $31.49 You Save: $18.50 (37%)Prices subject to change. Availability: Usually ships in 24 hours
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Binding: PaperbackDewey Decimal Number: 006.696 EAN: 9781590598450 ISBN: 1590598458 Label: friends of ED Manufacturer: friends of ED Number Of Items: 1 Number Of Pages: 640 Publication Date: July 23, 2007 Publisher: friends of ED Studio: friends of ED Sales Rank: 108106 Related Items:
Editorial Review: Product Description:
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced ActionScript 3.0 to the mix, it changed everything. ActionScript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. but with that power comes great responsibility—OOP is now a requirement, rather than optional, and there are new things to learn. But never fear—this book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex builder, or even command-line tools for your development work. First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworks—manager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work. Mastering object-oriented programming is essential for modern Flash development, and Object-Oriented ActionScript 3.0 is the only guide you'll need. In this book you'll learn:
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Average Rating:
![]() Rating: - Object-Oriented ActionScript 3.0Found this book to be a great resource. Provides practical implementations not only for Actionscript but Object-Oriented concepts in general. Enjoyed the Case Studies where concepts are used to construct working examples. Rating: - Good BookI haven't made it all the way through it yet but it's good so far. Mainly shows the differences between AS 1.0 and 3.0 but does point out some changes to 2.0. Over all well written and thorough. Delivered in less than a week! Thanks! Rating: - Learn the princeple of OOPObject-Oriented ActionScript 3.0 takes readers through the best OOP practices and techniques. Next to great code tips an tricks it teaches you how to organize your planning and workflow. Covering the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworks--manager classes, animation ... Read More Rating: - Object Oriented ActionScript 3.0 - Friends of EdAs someone new to AS 3.0, coming from a designer background and previously using AS 2, I was looking for an explanation of ActionScript 3.0 and an introduction to OOP. I was hoping for simple to understand explanations using "big picture" generalities that then moved down into specifics and offered code to illustrate each point. This book is partially that, but unfortunately it is technically over my head at this point in my development. I will definitely revisit this book after I get more coding experience. ... Read More Rating: - OverPriced as only half the book is on any useThe intended audience is for readers who "...have some previous experience developing in Actionscript...", and that "Some familiarity with the Flash or Flex authoring environments...". SO - why do we get a whole chapter dedicated to a section on using Flex, but assumes that the reader already knows the Flash IDE? Furthermore, why is there a whole chapter on coding standards and practices? These are just two of the wastes of paper, therefore MY MONEY before getting down to the OOP concepts. ... Read More Browse for similar items by category:
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